Table Data - Generative Artificial Intelligence, Time Savings: Arts, Design, Entertainment, Sports, and Media Occupations

Title Generative Artificial Intelligence, Time Savings: Arts, Design, Entertainment, Sports, and Media Occupations
Series ID RPSGENAITSOCC9
Source Bick, Alexander, Blandin, Adam, Deming, David
Release Real-Time Population Survey: Generative Artificial Intelligence Adoption Tracker
Seasonal Adjustment Not Seasonally Adjusted
Frequency Quarterly
Units Percent
Date Range 2024-10-01 to 2026-04-01
Last Updated 2026-08-04 11:07 AM CDT
Notes This series reports the share of total work hours saved by employed adults aged 18-64 in Arts, Design, Entertainment, Sports, and Media Occupations due to the use of generative artificial intelligence at work. Employed respondents who used generative artificial intelligence for their job last week are asked how many additional hours of work they would have needed to complete the same amount of work without access to it, in brackets ranging from less than 1 additional hour to more than 4 additional hours. Time savings are zero by construction for non-users. Data comes from the Real-Time Population Survey (RPS), a nationally representative online labor market survey of working-age adults aged 18-64 in the United States. When using this work, please cite: The Rapid Adoption of Generative AI, A. Bick, A. Blandin, and D. Deming, Management Science (2026) (https://pubsonline.informs.org/doi/10.1287/mnsc.2025.02523). See https://www.genaiadoptiontracker.com/ for more information.
DATE VALUE
2024-10-01 1.3110687273
2025-01-01 2.9988805777
2025-04-01 3.2248746559
2025-07-01 3.5306773173
2025-10-01 3.4781491136
2026-01-01 2.4849313483
2026-04-01 2.6697516816

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