Generative Artificial Intelligence, Time Savings: Arts, Design, Entertainment, Sports, and Media Occupations (RPSGENAITSOCC9)

Q2 2026: 2.66975
Updated: Aug 4, 2026 11:07 AM CDT
Next Release Date: Not Available
Q2 2026:  2.66975  
Q1 2026:  2.48493  
Q4 2025:  3.47815  
Q3 2025:  3.53068  
Q2 2025:  3.22487  
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Units:

Percent,
Not Seasonally Adjusted

Frequency:

Quarterly

Fullscreen

Notes

Source: Bick, Alexander  

Source: Blandin, Adam  

Source: Deming, David  

Release: Real-Time Population Survey: Generative Artificial Intelligence Adoption Tracker  

Units:  Percent, Not Seasonally Adjusted

Frequency:  Quarterly

Notes:

This series reports the share of total work hours saved by employed adults aged 18-64 in Arts, Design, Entertainment, Sports, and Media Occupations due to the use of generative artificial intelligence at work. Employed respondents who used generative artificial intelligence for their job last week are asked how many additional hours of work they would have needed to complete the same amount of work without access to it, in brackets ranging from less than 1 additional hour to more than 4 additional hours. Time savings are zero by construction for non-users. Data comes from the Real-Time Population Survey (RPS), a nationally representative online labor market survey of working-age adults aged 18-64 in the United States. When using this work, please cite: The Rapid Adoption of Generative AI, A. Bick, A. Blandin, and D. Deming, Management Science (2026) (https://pubsonline.informs.org/doi/10.1287/mnsc.2025.02523). See https://www.genaiadoptiontracker.com/ for more information.

Suggested Citation:

Bick, Alexander, Blandin, Adam and Deming, David, Generative Artificial Intelligence, Time Savings: Arts, Design, Entertainment, Sports, and Media Occupations [RPSGENAITSOCC9], retrieved from FRED, Federal Reserve Bank of St. Louis; https://fred.stlouisfed.org/series/RPSGENAITSOCC9, .

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